War Commander

Free-to-play hardcore social game on Facebook

2011 – 2013

Head of Product on War Commander

Took game from pre-launch to earning $80 million/year in 2 years

Grew game from nothing to over 30 million installs and 1 million DAU

Facebook named title as one of their “Games of the Year” in 2013

Managed 6 direct reports, mentored them with requirements docs, UX direction, analytics, marketing, and analyzing/iterating upon their features post-release

Pioneered company’s first user testing program – performed online and in-person usability tests to discover product weaknesses and better understand user behavior

Check out War Commander on Facebook

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