War Commander

  • Head of product on War Commander, took game from pre-launch to $80 million/year in 2 years
  • Grew to over 30 million installs and 1 million DAU
  • Facebook named title as one of their “Games of the Year” in 2013
  • Managed 6 direct reports, mentored them with requirements docs, UX direction, analytics, marketing, and analyzing/iterating upon their features post-release
  • Pioneered company’s first user testing program – performed online and in-person usability tests to discover product weaknesses and better understand user behavior